Aug 02, 2007, 11:42 PM // 23:42
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#21
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Frost Gate Guardian
Join Date: Oct 2005
Location: Fishermans Haven
Guild: [DVDF]
Profession: Mo/
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I think Sacred was the better relic run map - shoulda removed Unholy Temples instead. Oh well.
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Aug 02, 2007, 11:42 PM // 23:42
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#22
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Don't bring back holding at halls, DON'T BRING BACK HOLDING AT HALLS. (The old school type)
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Aug 02, 2007, 11:43 PM // 23:43
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#23
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Furnace Stoker
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I always loved Killcounts, I'm really unhappy about seeing them go. They were the most exciting, most tactical battles (excluding hoh capture points). Even if the best team wasn't necessarily winning all rounds, and random gankfests happened, it was a great fun to play. Much better than a ball-up-fest of King of the Hill.
Can't wait to see new maps, finally it's some serious real HA changes. <excited>
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Aug 02, 2007, 11:49 PM // 23:49
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#24
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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If they want people to test HA for a week, they should remove all fame and rank for that week, so it's possible for people to find a group : /
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Aug 02, 2007, 11:49 PM // 23:49
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#25
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i am lurking
Join Date: Sep 2005
Location: At home
Profession: Mo/
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Quote:
Originally Posted by Yawgmoth
I always loved Killcounts, I'm really unhappy about seeing them go. They were the most exciting, most tactical battles
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i lol'd
Quote:
Originally Posted by Omniclasm
If they want people to test HA for a week, they should remove all fame and rank for that week, so it's possible for people to find a group : /
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if they'd do that, the people would just make flist/alliance pugs, it wont change much
Last edited by orthrus; Aug 02, 2007 at 11:52 PM // 23:52..
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Aug 02, 2007, 11:50 PM // 23:50
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#26
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Krytan Explorer
Join Date: Jun 2006
Guild: None, I don't play anymore.
Profession: Mo/W
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NEW MAPS?!!! Sweeeeeeeeeeeeeeeeeeeeeeeeeeeeet.
No more kill count is amazing, just need to see the skill balance.
Quote:
Don't bring back holding at halls, DON'T BRING BACK HOLDING AT HALLS. (The old school type)
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Why would they?
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Aug 02, 2007, 11:55 PM // 23:55
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#27
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None More Negative
Join Date: May 2006
Guild: Steel Phoenix [StP]
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Quote:
Originally Posted by Yawgmoth
I'm really unhappy about seeing them go. They were the most exciting, most tactical battles (excluding hoh capture points).
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HAHAHAHA. Good joke there, thanks for my daily comedy dose.
Move in the right direction. Definitely, anything is better than spike-promoting, horribly broken killcount idea. New maps sounds promising, and cap-points, when executed properly ( good map ) will be interesting addition to rotation. For one, they discourage spike gimmicks ( r-spike f.ex. splits horribly ), also hero-based builds will have problems with them. But if they will be a good thing that appears to be seen...
Anyway, killcount gone. Kick heroes out of PVP and fix most popular broken gimmicks - next on the list please.
__________________
Gladiator's Arena > you
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Aug 03, 2007, 12:24 AM // 00:24
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#28
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Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
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Quote:
Originally Posted by Zinger314
It's too late anyways. HAers have gone to greener pastures, and unless the skill balance redefined the universe, it won't help.
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Can't say I'm too sad about that.
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Aug 03, 2007, 12:28 AM // 00:28
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#29
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Frost Gate Guardian
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Not sure I'm too fond of the fact that 2 of the 3 new maps are Capture point, but new is new. Sounds good.
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Aug 03, 2007, 01:03 AM // 01:03
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#30
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Frost Gate Guardian
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Just get rid of all 3-way maps and I'll be fine with it. Too much gank-fest and luck involved. Capture point maps are fine since you can weed out some highly defensive builds that can't split with them.
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